Feeling Impish
When Amérre awakens early she realizes that everyone is asleep, there is no watch. As she wakes the group it becomes apparent that all of their belongings are gone. Through a combination of tracking and Bluud's locate object spell, they are able to track their belongings to a large burrow in the side of a bluff. Venturing into this den, they encounter a Night Hag. Initial attempts to reason or bargain with her go sideways and they group finds themselves in a fight. That is when they discover that the Hag is not alone, invisible Imps appear long enough to strike and then revert back to their unseen form. Through some careful coordination and area of effect spells, the group is able to defeat the Hag and her minions. This allows them to recover all their items, and some extra valuables from the Hag's stash.
The Pillars of Silence
As the group makes their way across the plains they notice some large stones in the distance that seem to be arranged in a circle. As they get closer to investigate, the stones are large statues each carved into the appearance of a different races: Tabaxi, Tortle, Aarakocra, Lizardfolk, Loxodon, and Giff. Upon stepping into the circle they form, all the usual sounds of nature around them disappear in this place of solemn reflection. In the center of the circle is a stone with a poem etched into it, written in Primordial. The group is able to decipher the riddle to "reveal what's unseen" and find themselves in the presence of Ruh al-Ard. This Primordial being of the Beast lands has skin like bark, large elk like antlers, the beak of an eagle, wise eyes like that of an elephant, hooves, and clawed hands. His presence is calming and his voice soothing like a babbling brook.
He speaks to the group about their journey to the lands that were once the Kasan Empire. Ruh warns them that a Dread emanates from the city of Kakura, corrupting everything around it. He offers the group a deal. He asks that they rid the lands of the Dread and offers them a stone which he tells them will return them to where they began this journey. The stone he gives them depicts the four winds. Shamal, the north wind, represents change or challenge. Janub, the south wind, represents life and comfort. Sharq, the east wind, represents discovery. Gharb, the west wind, represents returning or going home.
After bidding goodbye to Ruh, the group continues north, eventually coming upon the edge of the Khong Ro jungle. It is a place teeming with life. The thick canopy of the trees blocking out the sky and the lush underbrush growing high around them. They set camp at the edge of the jungle and fall asleep to the buzzing of insects and chirping of frogs.